Animation Showcase – 4th Qtr, 2021

Catherine Apple, ACE, and Jason Hudak teamed on Pixar’s fish-out-of-water coming-of-age tale about a sea monster who lives on the Italian Riviera, written and directed by Enrico Casarosa. Early versions of the film were focused on Luca’s relationship to the sea, and his curiosity about what lurked above. Explains Hudak, “The goal was a quieter, more lyrical tone which still exists – to a lesser extent – in some moments of the final film. Our early approach was geared toward visual storytelling: longer shots, slower pacing, building tension or heightening comedy through held expressions.”

For inspiration, the filmmakers watched films that do these things well, among them, The Red Turtle, Leave No Trace, A Quiet Place, and select Miyazaki films as well as Italian films set near the sea, old and new. “The approach changed as the film evolved into a plot that was more dialogue-driven, but the idea to keep these lyrical moments throughout was always a goal.” The introduction of Luca and the underwater sea monster world that he inhabits, was one of the most difficult scenes to cut. Explains Apple, “The movie opens with two fisherman frightened by a sea monster and we then had to shift the movie into the world of friendly sea creatures and the introduction of Luca.

We cut this scene in many different ways. Sometimes we spent more time in water, following objects that fell from the fishermen’s boat, before getting to the sea monster world

“Other cuts lingered with the sea folk and slowly introduced Luca. We tried many different orders of this and how much time to spend with the human objects, the sea folk and Luca. In the end we found that we wanted to spend more time with Luca, discovering who he is and meeting the sea folk in his community. This achieved the balance that we were looking for.”

Fabienne Rawley, ACE, and Shannon Stein worked on Disney’s Southeast Asia-inspired fantasy adventure Raya and the Last Dragon. “Every editor has their own style and processes, so Fabienne and I decided early that we would approach this movie as ‘two editors with one mind,’” explains Stein.

“We would constantly communicate so scenes would feel like they were cut for the same movie even though we would cut separately. Our common goal was to make the movie the best it can be.” Rawley handled the early story setup for the movie, which was directed by Don Hall and Carlos López Estrada. “This is always a tricky area in animation because as the story evolves and changes throughout more than two years of storyboarding, the setup changes accordingly,” she says. “The kitchen sequence with Raya and Benja, the standoff between the different lands by the Heart bridge, the introduction of Namaari and start of her relationship with Raya – all of these sequences were rewritten and reboarded many times, and I found it challenging to approach each new version with fresh perspective. I would assemble it, put it aside for a day or two, then work with it some more and create alternate versions. Then, when I felt ready,

I would show it to Shannon.” Stein took charge of Raya and Namaari’s final epic fight and felt Raya’s rage the first time she read the script. “I wanted to preserve that feeling of rage by keeping the pacing quick and the sounds sharp, so the audience would get lost in the chaos. It can be tricky to keep the same pacing and feeling throughout the editing process for animation because it changes from one department to another. But it is our job to keep the feeling the directors fell in love with in each scene throughout the process.”

Encanto is a Colombia-set musical about a magical family, the Madrigals, featuring original songs written by Lin-Manuel Miranda and directed by Oscar® winner Byron Howard (Zootopia) and Jared Bush. “Because so many people helped make this movie, I had to embrace constant change as I integrated their diverse and shifting contributions into a cohesive whole,” says editor Jeremy Milton, ACE. “I balanced two somewhat contradictory responsibilities: doing all I could to support a wide range of opinions and sensibilities, while always relying on my own point of view and instincts to shape the movie.”

Some key scenes arrived later in the process, so to help structure and refine story and pacing, Milton and team created temporary songs using spoken word over instrumentals. “This required a lot of reinvention as the story shifted and grew, but we ended up with a musical that is inspired, fun and emotional. I hope people enjoy watching it as much as we all enjoyed making it.”

 

The robot apocalypse story of TheMitchells vs. the Machines is just as much about emotion as it is about comedy. Greg Levitan worked hard in the edit to make sure both of these themes worked together and balanced each other out.

There are also parts of the movie where the editing was inspired by the fast-paced rhythm of YouTube that he had to balance with more traditional styles. He says he was most challenged by a sequence at the end of the film, which was produced by Phil Lord and Christopher Miller (Spider-Man: Into the Spider-Verse). With the world s

aved, Katie – the teen protagonist – says goodbye to her family as she heads for college, and she presents her dad with a small wooden moose, symbolic of their relationship. “This scene is the emotional core of the movie, so we had to get it just right to make sure the emotionality landed with the audience,” Levitan says. He adds, “I must have retimed this scene hundreds of times to make sure that each character’s smile lasted for just the right duration, long enough to hit you in the heart, but not too long to avoid feeling cheesy. And the music had to hit perfectly, playing-in slowly and blossoming to give the audience that explosion of bittersweet joy that was in the script. Our director, Mike Rianda, made sure that every department from animation to music mixing matched my exact timing. Hearing people sniffle in the screening room was the most satisfying moment I had on this movie – it’s when I knew we nailed it.”

Gregory Perler, ACE, reunited with writer/director Garth Jennings for the sequel to 2016 musical comedy Sing produced by Illumination and distributed by Universal Pictures. “The process was the same,” Perler explains. “I started (in May 2017) by editing storyboards, temp dial and music. Editing animated features has been likened to a workshop process for a theatrical production and I think that’s accurate: Script it, stage it, try it out, revise it, repeat … all while feeding the production pipeline so that sequences can be turned over to animation and the whole enterprise can stay on schedule.

“The most challenging thing to edit was a collection of scenes that started at the end of Act II – Buster (a Koala and theater owner, voiced by Matthew McConaughey) and the cast’s lowest moment – and went a bit into Act III, when the curtain goes up for their final show. As written, it was a collection of scenes originally totaling 15 minutes. We got it down to 10 minutes and Garth was so excited by the newfound momentum he encouraged me to continue to lose another five, which I did. We lost all the time and none of the story.”

DreamWorks Animation’s Spirit Untamed, directed by Elaine Bogan, is both a spin-off and a reboot of Spirit: Stallion of the Cimarron (2002) and based on its Netflix animated spin-off television series Spirit Riding Free. “Spirit’s tight schedule and modest budget required us to cobble storyboards together as quickly as possible, often using thumbnail drawings and rudimentary Avid effects to tell the story,” says editor R. Orlando Duenas. “There wasn’t much time for refining, so visually the movie was quite rough until locked scenes were turned over to our layout department [camera].

We took great care in making sure we had the right timing for acting and action beats and thankfully everyone involved was okay with that. It took a lot of imagination and faith to get to the final product The scene during which teen heroine Lucky first sees an angry and frightened horse (Spirit) fighting the wranglers in the corral, up to where she finally gains the trust of the wild horse, proved a tough one to crack. “There were a lot of moving parts, and not a lot of dialogue, so the storytelling had to be painstakingly crafted. In this section, and throughout the movie, we paid great attention to the sound elements, using them to tell stories that we didn’t have the budget to show visually. At one point you hear the commotion of the Wranglers battling Spirit for nearly two minutes before they actually appear on camera.”

Erika Dapkewicz, ACE, approached editing Netflix musical Vivo the same way she approaches writing and reading music. “Creating movements in the dynamics and feel of the movie overall,” she explains. “Especially considering Vivo was conceived as a more traditional form of musical with contemporary flares. I often looked at my timeline as a piece of sheet music as I constructed each scene.”

The story, written by director Kirk DeMicco and Quiara Alegria Hudes (In the Heights) follows a kinkajou named Vivo, voiced by Lin-Manuel Miranda, who also wrote original songs for the movie. The story begins with Vivo and his owner Andrés playing music in Cuba, but soon Vivo must deliver a song from his owner to a famous singer in Miami. Along the way, he teams up with an independent teen named Gabi. Dapkewicz says she was attracted to Vivo not only for the story’s cultural diversity, but also for the chance to work alongside Miranda and composer Alex Lacamoire (who collaborated on Hamilton).

“The character of Gabi was very near and dear to my heart. Being that I am transgender, the thematic to Gabi’s ‘My Own Drum’ characterization was something I related to and helped shape from her early conception.” The opening musical number “One Of a Kind” was storyboarded and edited more times than others in the movie, relates Dapkewicz. “The flashback in the song featuring Vivo and Andrés was conceived late in the game. We initially had various prologues to establish Vivo’s introduction to Cuba. But we decided to try and work this into the song itself. And even though it appears there are few picture edits in the opening number, I had to create numerous hidden edits throughout in order for production to be able to physically finish the scene.”

Trollhunters: Rise of the Titans is the finale of the Tales of Arcadia franchise created by Guillermo del Toro, which includes the television series Trollhunters, 3Below and Wizards. It was produced by DreamWorks Animation for Netflix. John Laus was lead editor on the former show and was invited by del Toro to transfer duties to the feature. “That I learned a great deal from being in the edit bay with Guillermo is a gross understatement,” Laus says. “He taught me the importance of two invaluable editing concepts: pacing and rhythm. Those two key things Guillermo focuses on in the edit room and he’ll let you know right away if they’re not landing right.”

The feature is directed by Johane Matte, Francisco Ruiz Velasco, and Andrew Schmidt. Laus worked with associate editor Jay Fox and a crew of assistants to get the first pass of the animatic done on a very tight schedule. “To do this, I told Jay to think of himself as my co-editor. We are cutting this massive task together so there’s no room for egos. Period. It worked incredibly well.”

The first 10 minutes of Rise of the Titans features a big action sequence and was among the most challenging. “This is where I pushed the pacing,” Laus relates. “I literally gave little or no breath to any of the fights or action. I wanted it to feel like you couldn’t catch your breath until the train finally crashes to a stop. This was a little unnerving for me since I had to balance the tight cutting and pacing of the action, yet still allow the audience to get their bearings on what’s going on.”

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